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Ready Player One

Amazon Best Books of the Month, August 2011: Ready Player One takes place in the not-so-distant future--the world has turned into a very bleak place, but luckily there is OASIS, a virtual reality world that is a vast online utopia. People can plug into OASIS to play, go to school, earn money, and even meet other people (or at least they can meet their avatars), and for protagonist Wade Watts it certainly beats passing the time in his grim, poverty-stricken real life. Along with millions of other world-wide citizens, Wade dreams of finding three keys left behind by James Halliday, the now-deceased creator of OASIS and the richest man to have ever lived. The keys are rumored to be hidden inside OASIS, and whoever finds them will inherit Halliday’s fortune. But Halliday has not made it easy. And there are real dangers in this virtual world. Stuffed to the gills with action, puzzles, nerdy romance, and 80s nostalgia, this high energy cyber-quest will make geeks everywhere feel like they were separated at birth from author Ernest Cline.--Chris Schluep Guest Reviewer: Daniel H. Wilson on Ready Player One by Earnest Cline Daniel H. Wilson is the New York Times best-selling author of Robopocalypse. I dare you not to fall in love with Ready Player One. And I mean head over heels in love--the way you fall for someone who is smart, feisty, and who can effortlessly finish your favorite movie lines, music lyrics, or literature quotes before they come out of your mouth. Ready Player One expertly mines a copious vein of 1980s pop culture, catapulting the reader on a light-speed adventure in an advanced but backward-looking future. The story is set in a near-term future in which the new, new form of the Internet is a realistic virtual multi-verse called the OASIS. Most human interaction takes place via goggles and gloves in millions of unique worlds, including the boring (and free) “public education” world from which our teenage protagonist must escape. Our unlikely hero is an overweight trailer park kid who goes by Wade Watts in real life, and “Parzival” to his best friends and mortal enemies--all of whom he interacts with virtually. Just like the Arthurian knight that is his namesake, young Wade is on a quest for an incredible treasure guarded by mythical creatures. Specifically, the creator of the OASIS and richest man on the planet, James Halliday, stipulated in his will that his fortune be given to the first person who can find an “Easter egg” hidden somewhere in the OASIS. The catch? Every devilishly complex clue on this treasure hunt is rooted in an intimate knowledge of 1980s pop culture. This leaves the people of the future hilariously obsessed with every aspect of the 1980s. The setup is particularly brilliant, because Ernie Cline seems to have a laser-beam knowledge of (and warm, fuzzy love for) every pop song, arcade game, and giant robot produced in the last thirty years. Seriously, this is a guy who owns and regularly drives a 1982 DeLorean that has been mocked up to look exactly like the time-traveling car in Back to the Future, complete with a glowing flux capacitor. But Ready Player One isn’t just a fanboy’s wet dream. Real villains are lurking, threatening our hero with death in their ruthless hunt for the treasure. Worse, these corporate baddies are posers with no love for the game – they have movie dialogue piped in via radio earpieces, use bots to cheat at arcade games like JOUST, and don’t hesitate to terrorize or murder people in the real world to achieve their aims inside the OASIS. As the book climaxes, a mega-battle unfolds with sobering life-or-death stakes, yet soldiered entirely by exciting and downright fun pop-culture icons. The bad guys are piloting a ferocious Mechagodzilla. Our good guy has to leave his X-Wing fighter aboard his private flotilla so that he can pilot an authentic Ultraman recreation. And how do you not grin when someone dons a pair of virtual Chuck Taylor All Stars that bestow the power of flight? Cline is fearless and he lets his imagination soar, yet this pop scenery could easily come off as so much fluff. Instead, Cline keeps the stakes high throughout, and the epic treasure hunt structure (complete with an evolving high-score list) keeps the action intense. The plot unfolds with constant acceleration, never slowing down or sagging in the middle, to create a thrilling ride with a fulfilling ending. Best of all, the book captures the aura of the manifold worlds it depicts. If Ready Player One were a living room, it would be wood-panelled. If it were shoes, it would be high-tops. And if it were a song, well, it would have to be Eye of the Tiger. I really, really loved it. -- Daniel H. Wilson Questions for Ernest Cline, Author of Ready Player One Q) So it seems you’re a bit of a pop-culture buff. In your debut novel Ready Player One you incorporate literally hundreds of pop culture references, many of them in ways that are integral to the book’s plot. What’s the first thing you remember geeking out over? A) Sesame Street and the Muppets. I thought Jim Henson ruled the universe. I even thought it was pretty cool that I shared my first name with a muppet. Until the first day of kindergarten, when I quickly learned that "Ernie" was not a cool name to have. That was about the time I segued into my next childhood obsession, Star Wars. Q) Like the book’s hero, you possess a horrifyingly deep knowledge of a terrifyingly broad swathe of culture, ranging from John Hughes movies to super-obscure Japanese animation to 8-bit videogames to science-fiction and fantasy literature to role-playing games like Dungeons & Dragons. What the heck is wrong with you?! How do you have so much time on your hands? A) Well, I’m raising a toddler now, so I don’t have as much time to geek out as I used to. I think I amassed a lot of that knowledge during my youth. Like most geeks, I was a sponge for all kinds of movies, TV shows, cartoons, and video games. Then as an adult, I worked at a long series of low paying tech support jobs that allowed me to surf the Internet all day, and I spent a lot of my cubicle time looking up obscure pop culture minutiae from my childhood while I waited for people to reboot their PCs. Of course, I spent most of my off hours geeking out, too. Luckily, all those hours can now be classified as "research" for my novel. Q) You’re stranded on an island and you can only take one movie with you. What is it? A) Easy! The Lord of the Rings Extended Edition. (Can I take all of the DVD Extras and Making of Documentaries, too?) Q) You’re given free tickets and back stage passes to one concert (artist can be living or dead)- who is it and why? A) Are we talking about time travel back to a specific concert in the past here? Because it would be pretty cool to stand on the roof of Apple Records and watch the Beatles jam up there. But my favorite rock band that’s still together is RUSH, and I just bought tickets to see them this June! Q) Favorite book of all time. A) That’s an impossible question! I could maybe give you three favorites: Snow Crash by Neal Stephenson, Galapagos by Kurt Vonnegut, and The Hitchhiker’s Guide to the Galaxy by Douglas Adams. Q) Best failed TV show pilot available on Youtube? A) The unaired Batgirl pilot starring Yvonne Craig. Q) Favorite episode of Cowboy Bebop? A) “Ganymede Elegy.” Or maybe “Boogie Woogie Feng Shui.” Q) What’s the first arcade game you ever played? What’s your favorite? A) I was deflowered by Space Invaders. My all time favorite coin-op game was probably Black Tiger. Q) Your idea of the perfect day... A) Play Black Tiger. Then go see Big Trouble in Little China at the Alamo Drafthouse with Kurt Russell and John Carpenter doing a live Q&A afterwards. When I get home that night, I accidentally invent a cheap abundant clean energy source that saves human civilization. I celebrate by staying up late to watch old Ultraman episodes with my daughter (who loves Ultraman even more than I do). Q) True or False. We hear you own a DeLorean and that you plan on tricking it out to be a time-travelling, Ghostbusting, Knight-Rider car. A) False. I actually plan on tricking it out to be a time-traveling Ghostbusting Knight Riding Jet Car. It’s going to have both a Flux Capacitor and an Oscillation Overthruster in it, so that my Delorean can travel through time AND solid matter. My personalized plates are ECTO88, just like a DeLorean that appears in my book. (I’m so glad that you asked this question, because now I can justify buying the car as a "promotional tool" for my book. Everyone reading this is a witness! My DeLorean is helping me promote my book! The fact that I’ve wanted one since I was ten years old is totally irrelevant!) Q) Speaking of DeLoreans: biggest plot hole in the Back to The Future Films? A) The Back to The Future Trilogy is perfect and contains no plot holes! Except for the plot hole inherent in nearly all time travel films: The planet Earth is moving through space at an immense speed at all times. So if you travel back in time, you are traveling to a time when the Earth was in a different location, and you and your time machine would appear somewhere out in deep space. For a time machine to be useful, it also needs to be able to teleport you to wherever the Earth was/is at your destination time. Q) But there are two DeLoreans in 1885--why doesn’t Doc dig out the one he buried in a cave for Marty to find in 1955 and use the gasoline from it to get the other DeLorean up to 88mph? A) Doc would have drained the gas tank before he stored a car for 80 years, so there wouldn’t have been any gas. And tampering with the DeLorean in the cave at all could conceivably create a universe-ending paradox, because it has to be in the cave for Marty to get back to 1885 in the first place. Totally not a plot hole!

Hexed (The Iron Druid Chronicles, Book Two)

BOOK 2 IN THE IRON DRUID CHRONICLES------------------------------------------------Atticus O’Sullivan, last of the Druids, doesn’t care much for witches. Still, he’s about to make nice with the local coven by signing a mutually beneficial nonaggression treaty—when suddenly the witch population in modern-day Tempe, Arizona, quadruples overnight. And the new girls are not just bad, they’re badasses with a dark history on the German side of World War II.With a fallen angel feasting on local high school students, a horde of Bacchants blowing in from Vegas with their special brand of deadly decadence, and a dangerously sexy Celtic goddess of fire vying for his attention, Atticus is having trouble scheduling the witch hunt. But aided by his magical sword, his neighbor’s rocket-propelled grenade launcher, and his vampire attorney, Atticus is ready to sweep the town and show the witchy women they picked the wrong Druid to hex.From the Paperback edition.

Mariana

Time slip historical fiction at its best by New York Times and USA Today bestselling author Susanna Kearsley, whose novel The Winter Sea won the RT Reviewers Choice Award, and finaled for a RITA award When Julia Beckett moves into a beautiful old farmhouse, she finds herself transported into17th-century England, and into the world of Mariana. Each time Julia travels back, she becomes more enthralled with the past... until she realizes Mariana's life is eclipsing her own. She must lay the past to rest or risk losing the chance for happiness in her own time.

Blackout (The Newsflesh Trilogy)

Rise up while you can. -Georgia MasonThe year was 2014. The year we cured cancer. The year we cured the common cold. And the year the dead started to walk. The year of the Rising.The year was 2039. The world didn't end when the zombies came, it just got worse. Georgia and Shaun Mason set out on the biggest story of their generation. The uncovered the biggest conspiracy since the Rising and realized that to tell the truth, sacrifices have to be made.Now, the year is 2041, and the investigation that began with the election of President Ryman is much bigger than anyone had assumed. With too much left to do and not much time left to do it in, the surviving staff of After the End Times must face mad scientists, zombie bears, rogue government agencies-and if there's one thing they know is true in post-zombie America, it's this:Things can always get worse.BLACKOUT is the conclusion to the epic trilogy that began in the Hugo-nominated FEED and the sequel, DEADLINE.

Silas: A Supernatural Thriller

Ken Lowery is a man at odds with his life. He hates his job, is disappointed in his marriage, and feels resigned to leading a mundane existence.That all changes when his wife brings home a rambunctious Black Labrador puppy named Silas, who forges a remarkable connection with Ken and begins to heal his inner turmoil. When some neighborhood children start to go missing, he takes it upon himself to protect those around him and is thrust into a surreal world where monsters roam.  Not everything is what it seems to be, he soon discovers, including his new best friend.

Lover Unleashed: A Novel of the Black Dagger Brotherhood

Payne, twin sister of the Black Dagger Brother Vishous, suffers a devastating injury, and brilliant human surgeon Manuel Manello is called in to save her. Their attraction is instant, and as powerful as it is dangerous. But as human and vampire worlds collide, a centuries- old score catches up with Payne and puts both her love and her life in jeopardy.

Dead and Gone: A Sookie Stackhouse Novel

Visit our Sookie Stackhouse series feature page. When the weres and shifters finally come out, the residents of Bon Temps, Louisiana, must deal with the violent aftermath. But a far greater danger threatens. A race of unhuman beings-older, more powerful, and more secretive than vampires or werewolves-is preparing for war. And Sookie will find herself an all-too human pawn in their battle...

A Perfect Blood (The Hollows)

New York Times bestselling author Kim Harrison returns to the Hollows with the electrifying follow-up to her acclaimed Pale Demon!Ritually murdered corpses are appearing across Cincinnati, terrifying amalgams of human and other. Pulled in to help investigate by the I.S. and the FIB, former witch turned day-walking demon Rachel Morgan soon realizes a horrifying truth: a human hate group is trying to create its own demons to destroy all Inderlanders, and to do so, it needs her blood. She’s faced vampires, witches, werewolves, demons, and more, but humanity itself might be her toughest challenge yet.

Kiss the Dead (Anita Blake, Vampire Hunter)

A conversation with Charlaine Harris, best-selling author of Deadlocked, and Laurell K. Hamilton, best-selling author of Kiss the Dead Question: Did you ever imagine that your series would run as long as it has? Charlaine Harris: I was just glad to sell the first book. It took two years of my agent sending it out to get a bite. I never even dreamed that Sookie would be so popular, that I would find so much to say about her and her world. Laurell K. Hamilton: No. I had over two hundred rejections for the first Anita Blake novel. They were the nicest rejections, with editors suggesting other publishing houses to send it to, but they, themselves, couldn't figure out how to market it. When I got that first three book contract, I remember thinking, "Well, at least I'll get to write three of them." I actually did think I had at least ten books in Anita and her world, but I don't think anyone can plan to write twenty-one novels in a series and still be excited about starting the twenty-second. Did you ever dream paranormal would be this hot? LKH: I remember being told that mixed genre didn't sell, before the term paranormal became a genre. I was also told that no one wanted to read about vampires. More than one editor told me that particular monster was dead and gone. I thought there was life left in the old legends, but I never saw this level of popularity coming. CH: Yes, even my agent didn't expect Dead Until Dark would be an easy sell, maybe especially since my books contained a lot of humor. Vampires were passé, and books that crossed genres (Except for yours: I think you had three or four books out when I wrote the first Sookie, and I was so glad to discover them!) were called "unshelvable.’ I could never have anticipated shelves and shelves of cross-genre books. Does fan response play a part in your planning process? CH: Not in the sense of changing plot direction in my novels. This is my story to tell, and I have to write it the way I see it. But every now and then when reader response to a character is unexpectedly enthusiastic--or the opposite--I'll take a second look at that character to see why he/she is coming across in a way I didn't expect or anticipate. LKH: I don't change plot direction for fan reaction either. My story, my world, my books, my stuff, my way. The only people who can change the direction of my novels are my characters. It's their life, after all, so if they're really insistent on a different plot, then they win. I agree that reader response to a character can make me puzzle over them more, but it doesn't usually change how often the character is on stage, or how big their role is, because weirdly if the fans are interested, then I'm already intrigued. Best example is Edward who started out as this cold blooded assassin, almost a bad guy, and now he's one of Anita's best friends, and he's a U. S. Marshal. So, not what I had planned for him. Have you ever had a character totally surprise you with their choices? LKH: A lot of my characters have minds of their own. Edward went away on his own and got himself engaged to a woman with two children from her first marriage. Edward-- assassin, ex-military, current police officer, taking a six-year-old to ballet lessons with all the other moms both amuses and hurts my head. Anita's love life went into a completely different direction than I'd ever anticipated. I so didn't see Anita dating this many men, or being in love with more than one man, and having everyone she loved okay with that. CH: I've discovered some surprising things about my characters as I wrote them. I know that their minds are really my mind, but sometimes it doesn't feel that way. It's like knowing a character has a secret (I'm thinking of Bill), and then suddenly realizing what that secret is. I was genuinely aghast. Sometimes my creative brain thinks a lot faster than my conscious brain. And it's certainly a lot more devious. How do you keep a world with paranormal elements credible? CH: I anchored my skewed world with real-life elements. Sookie has to pay her bills, she has to do her laundry, and she has family obligations. My vampires buy their clothes at the mall. My werewolf runs a surveying business. One of my fairies works in customer service at a department store. Readers seem to enjoy the fact that no matter what creature you may be, there's a process of surviving that has to be gone through; but there's all these other elements that make that process so different. LKH: I make sure any real life facts are as real and well-researched as possible. Because I'm asking people to believe in vampires, wereanimals, and zombies, I need to make sure the guns, cars, and real crime are as realistic as possible. Once a reader catches me wrong in an area where they are expert they won't believe my monsters are real. But I have found if I'm right on the hard facts even experts will let me fudge, or take that next fantastic leap, because I've proven myself by laying the foundation of reality to make my leap into the unknown. Do people ever expect you to be your characters? LKH: If I had known people would get confused between fiction and fact I'd have made Anita look less like me, but it just never occurred to me that there would be a problem. I've had fans want to know what weapons I'm carrying. They assume all the men are based on real people, and they aren't. I don't actually base characters on real people. Since I can't lighten Anita's hair, I've lightened my own and I get less fan confusion. I've had fans ask for the phone numbers of the men and get angry when I tried to explain I couldn't give them the contact info for a fictional character. CH: Ha! Well, I'm much older and rounder than Sookie, so I'm definitely no stand-in for Sookie. In fact, readers who have never met me before are usually astonished when they meet me; so were the actors on True Blood. Some of my readers who came to me after watching True Blood get the characters in the books sort of conflated with the actors who play them on television. In their minds, Alexander Skarsgard IS Eric, Stephen Moyer IS Bill. It can lead to some confusing questions when I'm at signings. What scenes in your novels are the most fun for you to write? Action? Sex? Relationship drama? CH: All of those are fun, depending on the outcome! But I have to say, I love to write a good fight scene. I find the "relationship" scenes a challenge. When people talk about their relationships, it's a messy conversation. People aren't too articulate about their innermost feelings. And such conversations don't proceed in a linear way, but jag back and forth as each speaker voices the issues that are most important to that person. So it's hard to make sound realistic, coherent, and yet condense such a conversation enough to make it tolerable. LKH: It depends on my mood. Sometimes a good fight scene can be very therapeutic, and give a productive outlet for negative emotions. The more people involved in the action the more complex the fight choreography can become, and that can be a challenge, and slow down the emotional content for me. I enjoy doing sex scenes, but they are a different kind of challenge. On a day when I can get in the mood for the scene, they’re great, but on a day when real life interferes, it’s a bit like real sex. It’s hard to concentrate on it when you have too many interruptions from the non-sexy side of your life. I guess that’s true of all writing, though, too many interruptions disrupt the process in general. The biggest challenge for the sex scenes is that sex is a very personal and individual activity, so I have the same girl involved, but different men and I want each man’s style to be unique. Relationship drama? Yuck, can I just say, yuck again? This kind of drama isn’t fun in real life and the only thing that makes fictional relationship drama tolerable is that it’s fictional, and I’m not having to endure it in my real life, but other than that it sucks just as much. It also tends to complicate my life as a writer, because almost nothing screws up a story arc like relationship choices, though I have had action scenes go so differently from what I’d planned that an entire third of a book had to be thrown out. It was a better book for it, but still, near deadline that was hard. What’s the hardest thing about writing such a long running series? LKH: The beginning of the book is easy, because you always want that to be interesting and lure in both old and new readers. It’s the middle of the book that becomes more complicated. As a writer you always have to think that you may have brand new readers picking up your book, so you have to explain the characters, the world, everything, but you don’t want to over explain to the long time readers. The other problem with a series is that each book needs to stand alone as much as possible, but you also want character growth and world development from novel to novel, so again, it’s a balancing act. I make sure that each opening is different enough that you won’t be left wondering, did I read that already. It’s an issue I’ve had with other series that I read. It gets very challenging when you get in double digits to make everything fresh, but familiar. I’m lucky that I’m still discovering new things about Anita, Jean-Claude, Edward, Nathaniel, everyone, and the world continues to grow and surprise me. My fictional world is like the real one, I never know quite what’s coming next. CH: The hardest thing is keeping track of previous developments and details. My memory just wasn't up to it, and I had to hire someone (the fabulous Victoria Koski). When you create a world, there are a thousand small things that make it credible, and it's easier than you'd think to forget whether someone is a werefox or a werelynx, or whether it's still daytime during the narrative or if you've passed into darkness. I think it's important to catch as many little errors as you can, so readers don't get yanked out of the world. I'm not the kind of reader who notices, but there are many readers who do. Photo Laurell K. Hamilton © Stefan Hester Photo Charlaine Harris © Sigrid Estrada
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Into the Black: Odyssey One [Remastered Edition]

This edition of Odyssey One has been completely edited and remastered to correct the typos and content issues that reviewers commented on in the original edition.Beyond the confines of our small world, far from the glow of our star, lies a galaxy and universe much larger and more varied than anyone on Earth can possibly imagine. For the new NAC spacecraft Odyssey and her crew, the unimaginable facets of this untouched world are about to become reality.The Odyssey’s maiden voyage is an epic adventure destined to make history. Captain Eric Weston and his crew, pushing past the boundaries of security, encounter horrors, wonders, monsters, and people, all of which will test their resolve, challenge their abilities, and put in sharp relief what is necessary to be a hero.A first-rate military science fiction epic that combines old-school space opera and modern storytelling, Into the Black: Odyssey One is a riveting, exhilarating adventure with vivid details, rich mythology, and relentless pacing that will leave you breathlessly awaiting book two.
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